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Jejune Institute Induction (Part 1)

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Henry Jenkins interviews me about Reality Ends Here

Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy Fullerton, and me about my dissertation project, Reality Ends Here (A.K.A. SCA Reality, “The...

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Transmedia Storytelling and Alternate Reality Games

Transmedia Storytelling and Alternate Reality Games As a spatially- and temporally-distributed storytelling form, ARGs deploy narrative across a wide range of expressive media, including physical...

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Blueful

Hypertext/IF author Aaron Reed’s latest work, “Blueful,” uses a variety of web 2.0 services to communicate a narrative. Telling stories in this manner is something that I expect will gain popularity...

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DIY Days: Art and Craft of the ARG

http://blip.tv/diy-days/diy-days-la-the-art-and-craft-of-the-arg-steve-peters-and-jan-libby-2909274 Jan Libby and Steve Peters talk ARGs at DIY Days LA.

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Hypothetical worlds: A better future

The following is an excerpt from my paper, “Alternate Reality Games and Pre-Splash Knowledge Studies: Hypothetical Worlds; A Better future.” This tongue-in-cheek science-fictional paper didn’t work out...

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Content management and delivery tools for indie ARG producers

Alternate reality games and other kinds of distributed story/play projects place heavy demands on their creators’ abilities to manage and deploy content. To meet these demands, many commercial ARG...

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ARGs in institutions: museums, libraries, schools, and beyond

This resource contains examples of alternate reality games (ARGs) created for museums, libraries, schools, and government agencies. Also included are links to related resources, designers, observers,...

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ARG readings and reflections: an annotated bibliography

Update 28 January 2013: Readers interested in more up-to-date readings and reflections may wish to view my PhD research materials and/or read my dissertation here. It’s hard to find someone who...

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Talking story with Jan Libby

A couple of weeks ago I posted a list of content management and delivery tools for indie ARG producers. In the comments, Jan Libby (@labfly) noted that “the first element you need to organize and lay...

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Learning by ARG: an interview with Mela Kocher Lennstroem

Mela Kocher Lennstroem is a Swiss games researcher currently living in San Diego, where she conducts post-doctoral research on “the blurring of reality and fiction in digital media, especially in...

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Trap doors and hatches all around: Jeff Hull on infusing variability and play...

Last month, I put out a call on the IGDA ARG SIG discussion list for information about the use of pervasive games and ARGs in museums, universities, libraries, and other institutions (for more on that,...

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Understanding the future through a counterfactual past: The Golden Institute

Contrary to much of the recent discussion around transmedia storytelling and alternate reality games, not all the work being done in the realm of multi-modal world building is about “driving eyeballs...

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Taking risks and dancing with audiences: Andrea Phillips on writing for...

I met Andrea Phillips at this year’s SXSW, where she delivered a smart, wide-ranging talk about the representation of women in ARGs. Andrea is a veteran ARG writer, designer, and player, and is the...

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ARGFest Panel: City Gaming & Public Art

ARGFest 2010 is just around the corner, and I’m lucky enough to attending as a panelist. I’ll be taking part in a discussion with Anne Dennington, Carl DiSalvo, and Sara Thacher titled, “TransGenre:...

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Jeff Hull on The Games of Nonchalance: a guerrilla street war against...

Jeff Hull is the founder and creative director of Nonchalance, a hybrid arts consultancy based in San Francisco. At this year’s IndieCade, Nonchalance won the World/Story Award for their “epic,...

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Transforming Community Through Pervasive Play

Transforming Community Through Pervasive Play Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally...

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Half a shade off from the reality we are living already: an interview with...

Jacob Garbe is a Bay Area artist, designer, and MFA student at UC Santa Cruz. His latest ARG-like creation, XMPLAR, involves an iOS and Android app, a frighteningly believable fictional corporation...

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Pronunciation Book

“Empathy is the key to science. You don’t know that when you begin.” Tumble into the rabbit hole that is the Pronunciation Book YouTube channel, which has been counting down to…something…for the past...

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The Institute Screening: Thursday, September 12th, 2013 at OCADU

OCADU Digital Futures is running a special free advance screening of The Institute this Thursday, September 12th, 2013, at OCAD University. We will be hosting a Q&A following the screening with at...

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